Development and optimization of client-server game with the help of Unreal Engine technologies
dc.contributor.advisor | Gorohovskyi, Semen | |
dc.contributor.author | Burliai, Danylo | |
dc.date.accessioned | 2024-10-29T12:29:15Z | |
dc.date.available | 2024-10-29T12:29:15Z | |
dc.date.issued | 2024 | |
dc.description.abstract | The study focuses on the development of network games and how technologies provided by Unreal Engine can be applied to facilitate the development and optimize the usage of network traffic. The project developed for this study is a first-person shooter game with deathmatch game mode, which is hosted by a dedicated server. | en.US |
dc.identifier.uri | https://ekmair.ukma.edu.ua/handle/123456789/32063 | |
dc.language.iso | en | en.US |
dc.status | first published | en.US |
dc.subject | multiplayer game | en.US |
dc.subject | selection of network protocols | en.US |
dc.subject | client-server product | en.US |
dc.subject | a gamer | en.US |
dc.subject | coursework | en.US |
dc.title | Development and optimization of client-server game with the help of Unreal Engine technologies | en.US |
dc.type | Other | en.US |
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