Development and optimization of client-server game with the help of Unreal Engine technologies

dc.contributor.advisorGorohovskyi, Semen
dc.contributor.authorBurliai, Danylo
dc.date.accessioned2024-10-29T12:29:15Z
dc.date.available2024-10-29T12:29:15Z
dc.date.issued2024
dc.description.abstractThe study focuses on the development of network games and how technologies provided by Unreal Engine can be applied to facilitate the development and optimize the usage of network traffic. The project developed for this study is a first-person shooter game with deathmatch game mode, which is hosted by a dedicated server.en.US
dc.identifier.urihttps://ekmair.ukma.edu.ua/handle/123456789/32063
dc.language.isoenen.US
dc.statusfirst publisheden.US
dc.subjectmultiplayer gameen.US
dc.subjectselection of network protocolsen.US
dc.subjectclient-server producten.US
dc.subjecta gameren.US
dc.subjectcoursework en.US
dc.titleDevelopment and optimization of client-server game with the help of Unreal Engine technologiesen.US
dc.typeOtheren.US
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