Development and optimization of client-server game with the help of Unreal Engine technologies

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Ескіз
Дата
2024
Автори
Burliai, Danylo
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Анотація
The study focuses on the development of network games and how technologies provided by Unreal Engine can be applied to facilitate the development and optimize the usage of network traffic. The project developed for this study is a first-person shooter game with deathmatch game mode, which is hosted by a dedicated server.
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Ключові слова
multiplayer game, selection of network protocols, client-server product, a gamer, coursework
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