Gorohovskyi, SemenBurliai, Danylo2024-10-292024-10-292024https://ekmair.ukma.edu.ua/handle/123456789/32063The study focuses on the development of network games and how technologies provided by Unreal Engine can be applied to facilitate the development and optimize the usage of network traffic. The project developed for this study is a first-person shooter game with deathmatch game mode, which is hosted by a dedicated server.enmultiplayer gameselection of network protocolsclient-server producta gamercourseworkDevelopment and optimization of client-server game with the help of Unreal Engine technologiesOther